Prototype post-wimp interactive system
Webb24 okt. 2004 · This simple scenario aimed at showing how MaggLite and its associated tools can be used for building Post-WIMP interactive applications graphically. In the next section we describe MaggLite ™s architecture and mechanisms and give more examples of use. MAGGLITE jects are not limited to rectangular or elliptic shapes. Webb20 sep. 2024 · Projet "Interactions post-WIMP" L'objectif du projet est de concevoir, prototyper et évaluer une interaction post-WIMP. Vous choisissez vous-même l'interaction que vous étudiez, mais votre choix est "modéré" par le responsable: il vérifie que votre idée est pertinente, qu'une interaction post-WIMP est nécessaire, et qu'il vous est possible de …
Prototype post-wimp interactive system
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WebbINTRODUCTION Post Wimp Interactive Systems are end-user oriented systems characterized by new modalities of interaction. End– users (users in the following) have different cultures, skills and dexterity levels and … Webb1 juni 2003 · Prototyping is now recognised as a cornerstone of the successful construction of interactive systems as it allows making users at the centre of the development process. However, prototyping tends to produce low quality software as no specification or global design is undertaken.
WebbAnswer (1 of 2): To understand what post-WIMP interface means, you first need to know what a WIMP interface is. WIMP stands for Windows, Icon, Menu, Pointer - it is the type of graphical user interface used on practically every desktop & laptop - Microsoft Windows & Mac OSX are both WIMP interfa... Webbprototyping post-WIMP interaction techniques) fully integrated within interactive systems development. To this end we have integrated work done on low-level input management [0] with work on formal description techniques of dialogue models [0, 0]. Several notations have already proposed for dealing with post WIMP interaction
Webb1 sep. 2006 · This paper presents a tool suite for the engineering of multimodal Post-WIMP Interactive Systems. The work presented here extends previous work done on design, prototyping, specification and verification of interactive systems and integrates two previously unrelated approaches. Webb8 nov. 2010 · Our approach strives for supporting a collaborative (programmer-designer) and user-centered design activity. The workbench architecture allows exploration of novel interaction techniques through seamless integration and adaptation of heterogeneous components, high-fidelity rapid prototyping, runtime evaluation and fine-tuning of ...
WebbPost Wimp Interactive Systems are end-user oriented systems characterized by new modalities of interaction. The new interaction modalities, based for example on gesture or speech for input and output, make available a stream of …
WebbThe primary goal of a POC is to prove a basic idea or feature of an invention. A POC can be done before a prototype is created because the POC is not used to tell the inventor how to build a feature of the invention; it tells the inventor if it is possible to build that feature. A prototype, on the other hand, allows an inventor to test all ... marina villefranche sur saoneWebb24 juni 2013 · And with Wizard of Oz experiments, one can present an interactive - yet unfinished - prototype to the final user, who can see how the system is planned to work. Combining low-fidelity prototyping with Wizard of Oz can be a low cost and time-efficient way to prototype both the user interface and the interaction. dallavalle andreaWebb1 juni 2003 · Interactive prototyping Within PetShop, prototyping from specification is performed in an interactive way. At anytime during the design process it is possible to introduce modifications either in order to make the … marina village reno nvhttp://brouet.imag.fr/fberard/PostWIMP/Projet dalla vale singaporeWebb13 aug. 2024 · One of the main references in post-WIMP application testing is Malai [ 14] that has been proposed as a framework to describe advanced GUI Testing. It allows the description of interaction using Finite State Machine (FSM) with two types of end state: terminal state and aborting state. marina vincensiniWebbAnalysis of WIMP and Post WIMP Interactive Systems based on Formal Specification José-Luis Silva, Camille Fayollas, Arnaud Hamon, Philippe palanque, Célia Martiinie, Eric Barboni dalla valle atacadoWebbPost-WIMP, natural user interfaces, distributed user interfaces, zoomable user interfaces, design patterns. ACM Classification Keywords H5.2. [Information Interfaces and Presentation]: User Interfaces INTRODUCTION In the recent years, the ever-increasing miniaturization of interactive products with great computational power and marina vincelli